Hello Everyone!
I'm excited to finally show my latest project—a creature I designed during the LAVA "Creature Workshop for Games."
I was responsible for the design of the creature. The high-poly sculpt was done in ZBrush, retopology and grooming were handled in Maya using Xgen, and I textured the model in Substance Painter. All details and textures were hand-made.
The final renders were completed using Unreal Engine 5.
Due to my laptop's limitations, I was unable to use ray tracing.
This project was a great learning experience—I picked up several new techniques, especially during the texturing process and while working in UE5.
A huge thank you to Glauco Longhi for leading such an inspiring workshop!