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Creature

Hello Everyone!

I'm excited to finally show my latest project—a creature I designed during the LAVA "Creature Workshop for Games."

I was responsible for the design of the creature. The high-poly sculpt was done in ZBrush, retopology and grooming were handled in Maya using Xgen, and I textured the model in Substance Painter. All details and textures were hand-made.
The final renders were completed using Unreal Engine 5.
Due to my laptop's limitations, I was unable to use ray tracing.

This project was a great learning experience—I picked up several new techniques, especially during the texturing process and while working in UE5.
A huge thank you to Glauco Longhi for leading such an inspiring workshop!

Zbrush High Poly Sculpt

Zbrush High Poly Sculpt

Zbrush High Poly Sculpt. Close-ups

Zbrush High Poly Sculpt. Close-ups

Substance Painter Albedo screenshot

Substance Painter Albedo screenshot